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Tuesday, January 27, 2009

Game Character Modeling and Animation with 3ds Max



Author: Yancey Clinton
Paperback: 360 pages
Publisher: Focal Press (September 7, 2007)
Language: English
ISBN-10: 0240809785
ISBN-13: 978-0240809786
Product Dimensions: 9.1 x 7.
Format: pdf
Details:
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.

DOWNLOAD:
http://rapidshare.com/files/189289310/G4m3.Chtr.M0d3lg.n.An1m4tn.w.3.ds.M4x-virTuAlZin.rar

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